WE'VE GOT THE BALLS... HAVE YOU GOT THE GUTS?

 

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STANDARD RULES
SCENARIO RULES

 

 

STANDARD RULES

Paintball is an adventure activity and does comprise an element of risk.
To minimise these risks we have a number of rules in place, which are covered in a thorough briefing before each game. Anyone who does not comply with the rules will be automatically dismissed from the game.

The Tippmann Guns that are used can fire paintballs at up to speeds of 300 feet per second, therefore it is vital that players:
- Wear the face masks provided at all times
- Do not shoot within 5 meters

Once you have been hit:
- Put your gun in safety mode, raise it above your head
- Make your way to the Safe Zone to get marked off.
- No one is to shoot those in safety mode ( with hand / gun in the air )

 

 

SCENARIO RULES

Capture the Flag
Two teams skirmish to capture the opposition's flag and return it to their own flag station. Any player tagged with the Flag must place it on the nearest available cover. The flag should always be carried in the hand and not hidden.
Central Flag Similar to capture the flag except one flag is located directly between the two teams. The first team to get the flag in the middle will score the "Flag Pull" (usually 20- points) this is only scored once per game for the first team there. When the flag is taken to the opposition's Flag station, a "Flag Hang" (usually 50 points) is achieved provided the player has not been tagged.

"Platoon"

Played across up to seven playing fields a larger attacking force must capture the waypoints to secure their line of supply in a race against the clock. Once tagged the attackers will return to play after returning to the recycle centre which will advance as the line of supply increases. Tagged defending players will retreat back a zone and form a new line of defence. This game is played on our Scenario Sundays walk-on games but can also be played with standard bookings.

"Alien Invasion"

A small force of Aliens (Attackers) must eliminate all the Space Marines (Defenders) to win the game. Whenever an Alien is eliminated they will return to their starting point, get cleaned and re-enter the game. Any eliminated Space Marines re-enter the game as Aliens. Although the original Aliens are well out numbered at the start of the game, they soon recruit extra Aliens after eliminating a Space Marine. This format is well suited for smaller groups.
Storm the Bunker In a race against the clock one team must capture the Bunker off the other team. A flag is placed in front on the bunker and the attackers using team work & suppressive fire must get this flag back to their starting point to win this game within the time allowed.
The sport of paintball is all about getting the Flag without being "tagged"

 

 

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